1/25/2024 0 Comments Macsvg follow path
Either you will have to put the and inside a group and apply transformations to the group Or find actual point on path and then find the transformed point by applying the transformation matrix.
If it is a requirement for your application, then definitely invest in a more AI-centric approach. You have two possible solutions for this issue. more than a single path that can be taken, but from your screenshot and description of the problem, that doesn't seem to be an issue. ![]() This system breaks down when you decision making to do, i.e. For example, an L shaped road stripe means either "if you're going south, then turn east" or "if you're going west, turn north". The path will move to point (10, 10) and then move horizontally 80 points to the right, then 80 points down, then 80 points to the left, and then back to the start. You could generalize a little and use the tile's image as a method of extracting direction. Even if they don't move at a constant speed, the "not here, not where I was, and not sand" can be have "and make sure there is enough space for me" appended. If they all move at a constant speed, then no collisions are possible. The balloons will appear to follow each other simply because there isn't anywhere else to go. ![]() Since your road has only two possible directions of flow, once the initial direction and tile are established, the algorithm will solve the problem. For example, given a starting tile with only one non-sand tile to touch, you can figure out which direction to move - it is the direction that is "not here, not where I was, and not sand". Just have each balloon move in the natural direction of the road tile. If you have a road made up of tiles with a single path ("pipeline" as you called it), then you don't need boids, avoidance, AI, or really anything super special.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |